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Resident Evil Survivor
Developer(s)TOSE
Publisher(s)
  • PAL:Eidos Interactive
Director(s)Hiroyuki Kai
Producer(s)Tatsuya Minami
Writer(s)Noboru Sugimura
Naoyuki Sakai
Composer(s)Shiro Kohmoto
SeriesResident Evil
Platform(s)PlayStation, Microsoft Windows
Release
  • JP: January 27, 2000
  • EU: March 31, 2000
  • NA: August 30, 2000
Genre(s)Light gun shooter
Mode(s)Single-player

Resident Evil Survivor[a] is a light gun shootervideo game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000 and in North America on August 30, 2000. It is a spin-off to the Resident Evil video game series. A Microsoft Windows version was released only in China and Taiwan.

As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45light gun, making it one of the first off-rail light gun games, whereas light-gun compatibility was removed from the North American release due to shooting games being partly blamed for the motivation of the then-recent Columbine High School massacre.[1]

Gameplay[edit]

The player takes control of an amnesiac protagonist, struggling desperately against overwhelming odds to stay alive and uncover his identity. Survivor's gameplay is a combination of first-person shooter and arcade-style light gun game. The player views the environment from the perspective of the character (first person view) and moves the character through the environment with the controller. At the same time, if the player wishes to attack an enemy or destroy an object, they press a button which allows them to control a crosshair on the screen. This crosshair can be moved to any location within the main character's line of sight. When using a light gun, players move around by shooting off screen to move and the side buttons to turn, and point at the screen to shoot enemies.

The game borrows its enemies from Resident Evil 2, featuring the zombie models from that game, as well as creatures such as Lickers, the Ivy plants, Moth Giants and Tyrants. In addition, Survivor also reintroduces the original Hunters from the first Resident Evil and features two new enemies in the form of the Umbrella Trashsweeper unit – soldiers armed with machine guns – and the Hypnos T-Type, a new Tyrant model that evolves into different forms.The player's arsenal consists almost entirely of pistols, such as the Glock 17 and the CZ75 with unlimited ammo. As the protagonist progresses through the game, the player receives larger weapons to aid in defending against even more dangerous opposition while they make their way through Umbrella's ruined city and shadowy research labs.The game features branching paths that allow the player to determine how the story will unfold and whom they will meet along the way.

Plot[edit]

The game takes place after the missile explosion that wiped out the contaminated Raccoon City. Not long after this incident, a helicopter crashes on the outskirts of Umbrella Corporation's private township, located on Sheena Island. The pilot escapes the burning wreckage only to find himself fighting a battle against the living dead, with no memory of his identity or his reasons for being there.

During his quest, he comes across a man named Andy Holland, who knows him as Vincent Goldman, the man said to be responsible for the outbreak of T-virus in the island. Due to his amnesia, he assumes this as a fact. Moments after he gets out of the city, 'Vincent' comes across Umbrella's facility, where he meets Lott and Lily Klein, two siblings whose parents used to work for Umbrella. They misjudge him because they were made to believe that Umbrella stands for the common good of all people. The two kids run away from him during their encounter, as 'Vincent' follows the children outside the facility, through the canal system, and eventually to their house. He finds Lily in the house and learns from her that Lott has gone to a nearby factory alone to find a way off the island.

Upon learning this, 'Vincent' tells Lily to stay and take refuge until he comes back with Lott. He finds his way to the place and, after encountering many monsters, successfully infiltrates the Umbrella research facility just in time to save Lott from a Hunter. 'Vincent' then learns from Lott that he is in fact Ark Thompson, that he was sent to Sheena Island by Leon S. Kennedy, and that Lott knew who Vincent Goldman really was. Due to his knowledge, Vincent later became a vehement enemy of Ark. However, upon this realization, the facility suddenly activates a self-destruct system which will obliterate the island within 10 minutes. Lott tells Ark that within the facility there is a railway station that runs underground. Ark tells Lott to go ahead to the station first and regroup there.

However, along his way to the station, Ark encounters the real Vincent and the Hypnos T-type Tyrant. Much to his surprise, the Umbrella executive is killed by the new bio-organic weapon, which then turns its attention to Ark, who manages to hold it off long enough to make a getaway. Ark reaches the railway station and sees Lott and Lily, safe and waiting for him. Using the railway station, they are able to arrive at a landing zone, where a helicopter waits. But on their way to safety, the Hypnos Tyrant shows up again, in a more mutated form. Ark manages to hold off the beast before joining the children in the helicopter. Persistent on its pursue, the Tyrant leaps onto the helicopter, and Ark kills it firing one of the helicopter's missiles. As the sun rises, Ark, Lily and Lott flee from Sheena Island together safely, just as the island's complex self-destructs.

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Reception[edit]

Reception
Review scores
PublicationScore
AllGame[2]
Edge5/10[3]
IGN4/10[4]

Resident Evil Survivor received mostly unfavorable reviews. Jon Thompson (AllGame) gave the game a negative review.[2] Thompson noted that the biggest critique of the game was that it was made to be played with a light gun, which the American version did not support.[2] He continued that even the Japanese version of the game which did include it, 'really wasn't any better. Shooters are supposed to be quick, raw and visceral, the total opposite of what Resident Evil is, for better or worse. This shooting game opts to stick with the slow pacing of the rest of the series, and the result is a gun game with no gun that absolutely crawls along.'[2] Thompson critiqued the graphics as being 'not very attractive' and 'very pixelated close-up'[2]Edge praised the well-rendered 3D environments, but criticized the long loading screens between opening and closing doors. The magazine concluded that Survivor is best suited to the rental market, describing it as 'more of a cash-in than a knockout.'[3]

Sequels[edit]

The Gun Survivor series was followed by three sequels, which were released for the PlayStation 2 and utilised the G-Con 2 peripheral. Resident Evil Survivor 2 – Code: Veronica was released for the PlayStation 2 in 2002, based on the characters and enemies of Resident Evil – Code: Veronica. Dino Stalker, a spin-off of the Dino Crisis series, was also released in 2002. A fourth game, Resident Evil: Dead Aim, was released in 2003.

Notes[edit]

  1. ^Known in Japan as Biohazard Gun Survivor (Japanese: バイオハザード ガンサバイバーHepburn: Baiohazādo Gan Sabaibā)

References[edit]

  1. ^'The Wrong Kind of Scary: Worst Horror Games Ever', Game Informer (186), p. 120, October 2008, retrieved 2011-05-10
  2. ^ abcdeThompson, Jon. 'Resident Evil: Survivor'. AllGame. Archived from the original on November 16, 2014. Retrieved June 10, 2016.
  3. ^ ab'Biohazard: Gun Survivor'. Edge. No. 83. Future Publishing. April 2000. p. 75.
  4. ^Perry, Doug (September 13, 2000). 'Resident Evil Survivor'. IGN. Retrieved June 10, 2016.

External links[edit]

  • Official website (Japanese)
  • Resident Evil Survivor on IMDb
  • Resident Evil Survivor at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Resident_Evil_Survivor&oldid=894302598'
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Resident Evil Survivor 2 – Code: Veronica
Developer(s)Capcom, Namco, Nextech, SIMS Co., Ltd.
Publisher(s)Capcom, Namco
SeriesResident Evil
Platform(s)Arcade, PlayStation 2
ReleaseArcade
PlayStation 2
  • JP: November 8, 2001
  • EU: March 22, 2002
Genre(s)Light gun shooter
Mode(s)Single-player

Resident Evil Survivor 2 – Code: Veronica[a] is a light gun shootervideo game developed and published by Capcom as part of the Resident Evil series. The arcade version was developed in conjunction with Namco for the arcade machines. The game was released for PlayStation 2 and the Namco System 246. It was released on the PlayStation 2 on November 8, 2001 in Japan[1] and in Europe on March 22, 2002.[2] The game is the second installment in the Gun Survivor series and sequel to Resident Evil Survivor. The game is adapted from Resident Evil – Code: Veronica and features enemies and characters from that game, and enemies from Resident Evil 2 and Resident Evil 3: Nemesis.[3]

Plot[edit]

Claire Redfield, is continuing to look for her brother after the Raccoon City incident and she was tipped by an unknown source about an Umbrella facility in Paris. When she tried to infiltrate the facility, she was caught, after which she was taken to the Umbrella prison in Rockfort Island. She teams up with fellow prisoner, Steve Burnside, and plans to escape while an outbreak of the t-Virus is released onto the island. This game's events are actually revealed to be a dream after the completion of the arcade mode, which Claire is having after escaping Antarctica with her brother Chris Redfield at the end of Code: Veronica.

Gameplay[edit]

In the game, players assume control of either Claire Redfield or Steve Burnside in two distinct gameplay modes: dungeon and arcade. Both modes offer light-gun support, including the GunCon 2 from Namco, although the game can be played using the standard Dual Shock 2 controller as well.[4]

In arcade mode, the aim is simply to escape from Rockfort Island. The route is split into several stages, with completion of each sector dependent on finding a key and defeating the boss character lurking in the area. In addition to the bosses, players must face an assortment of enemies. The arcade mode also offers assistance via the partner system. This allows players to team up with a computer-controlled character to provide cover. If players choose to play as Claire, for example, their partner will be Steve. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis from Resident Evil 3: Nemesis will start pursuing the player and will quickly kill the characters if they don't hurry to an exit.[4]

Without the assistance of a partner, the dungeon mode pits players against successive waves of enemies, comparable to a survival mode. Completion of a mission is once again determined by defeating a boss, but the more zombies and mutants defeated, the greater the overall mission score. Time is also crucial in this mode, because each time an enemy is defeated, a combo gauge appears and the player must defeat another enemy before the gauge runs out to receive an additional combo score. If players are quick enough and accurate enough, then the combo will keep multiplying, resulting in bigger scores. In this mode, the player's character can select three weapons to take on the quest. Some weapons can be used by both Claire and Steve, while others such as the magnum and the grenade launcher are restricted to an individual character.[4]

Development[edit]

The game was announced as Biohazard: Fire Zone by Capcom in February 2001 as part of a deal with Namco in developing an Arcade game tie-in to the Resident Evil series. Back in 1998, Capcom had toyed with the notion of developing an arcade game after the proper-establishment of the franchise; this was either the precursor to Fire Zone or an unrelated project 'deep in development' for the Sega Naomi that was merged with the then-Dreamcast-exclusive Resident Evil Code: Veronica (the Naomi and Dreamcast were designed with the same hardware components).[5]

Still in beta-testing, it was scheduled to appear at the AOU Amusement Expo later in February, 2001. From available footage, it was noticeable at the time that there was no voice acting in the game's cutscenes; instead, all conversations between Steve Burnside and Claire Redfield were subtitled. Capcom had already confirmed that they had no plans on releasing the Arcade machine into the North American market.[6] Just two months later, the game was officially renamed Gun Survivor 2 Biohazard Code: Veronica.[7]

Notes[edit]

Despite that Resident Evil Survivor 2 – Code: Veronica is a retelling of the events in Code: Veronica depicted as dream from Claire Redfield, she never encountered the Nemesis or the monsters from Resident Evil 3: Nemesis in Raccoon City. However, the secret report files which can be read after collecting the hidden gems in the arcade mode reveal that Umbrella sent a replica of the Nemesis to Rock Fort Island due to Albert Wesker's offensive attack on Rock Fort and that it is programmed to set loose and attack once an emergency is detected.

Notes[edit]

  1. ^Known in Japan as Gun Survivor 2 – Biohazard – Code: Veronica (Japanese: ガンサバイバー2バイオハザードコード:ベロニカHepburn: Gan Sabaibā Tsū Baiohazādo Kōdo: Beronika)

References[edit]

  1. ^'Gun Survivor 2 Biohazard Code: Veronica'. Sony. Retrieved June 15, 2014.
  2. ^'Resident Evil Survivor 2 (PS2) on Amazon.com'. Amazon.com. Retrieved June 15, 2014.
  3. ^'Capcom and Namco team up for Gun Survivor 2'. IGN. j2 Global. April 19, 2001. Retrieved June 15, 2014.
  4. ^ abcAxel Stohm (November 16, 2001). 'Resident Evil Survivor 2 – Code: Veronica update'. GameSpot. CBS Corporation. Retrieved June 15, 2014.
  5. ^'Evil is good for Dreamcast'. IGN. j2 Global. September 18, 1998. Retrieved June 15, 2014.
  6. ^'Hands-on: Resident Evil: Fire Zone'. GameSpot. CBS Corporation. February 6, 2001. Retrieved June 15, 2014.
  7. ^'Biohazard Fire Zone renamed'. GameSpot. CBS Corporation. April 19, 2001. Retrieved June 15, 2014.
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